A puzzle game without solutions...

~ For fans of emergent solutions to problems (think Lemmings x Mosa Lina) ~


THE LOOP

  1. Get 3 random tools
  2. Try to get your lil goons from start to end
  3. Fail horribly
  4. Reset
  5. REPEAT until you BREAK THE LOOP and beat the level

KEEP

MOVING

FORWARD

If at first you don't succeed, sacrifice hundreds of more lil goons till you get it right...

EXPERIMENTATION IS KEY

Credits:

Dev, Art, Music, Sound, Design: MrCheeseAndPie

Comments

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(+1)

Not really what I consider a roguelike.

My take on it being a roguelike is that there is randomisation in the level layouts, placement of goals and the loadout of tools at your disposal. I suppose the "permadeath" element is that you'll get a new toolset each restart forcing a different approach but I understand it's a pretty atypical approach. It was fun to watch a complete stranger interact with my game, I appreciate it and the feedback :))

I wish restarting didn't give me a random set of tools, because I found myself constantly restarting for the chance to get something I feel I could work with. It would be nice if the tools were set for a level, or I could choose which ones I wanted to use.

While I understand your issue, that kinda goes against the entire point of the game being about working with what you get given. But I totally get it, that style isn't for everyone.

Sometimes I just didn't feel like I could beat a level with the tools I was given, and so I would restart until I did